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Element Name Levels Vassal Requirements Description
water Douse 4 Level 25
75 Intelligence
Reduces the amount of Fire damage the opponent deals by a percent. The percent is boosted by Intelligence, and remember that this percent comes off of any percent bonus the opponent may have (for example, from Strength).
water Drowning 4 Level 10
40 Intelligence
Prevents the opponent from healing. Duration is boosted by the caster's Intelligence.
earth Earth Mantra 5 Level 10
50 Stamina
Boosts the caster's earth-based attacks. The duration is boosted by the caster's Stamina.
water Ebb 5 Level 15
50 Intelligence
Removes all of the effects on the target, and deals damage based on how many effects were removed.
fire Emberstone 5 25 Strength
Tosses fire at the enemy. The caster also has a chance to gets singed a little.
firewind Energy Bolt 5 Level 50
50 Strength
50 Dexterity
Has a one in three chance to either deal wind damage, deal fire damage, or heal the caster.
wind Erode 3 Level 25
100 Dexterity
Damages the opponent based on their Stamina.
fire Erupt 5 Level 30
100 Strength
Deals a large amount of damage to the opponent, and some to you.
water Evaporate 4 Level 20
75 Intelligence
Reduces the amount of Water damage the opponent deals by a percent. The percent is boosted by Intelligence, and remember that this percent comes off of any percent bonus the opponent may have (for example, from Intelligence).
water Extinguish 3 Level 25
100 Intelligence
Damages the opponent based on their Strength.
fire Fan the Flames 5 25 Strength
Increases the damage the caster deals for a short while.
earth Fire Mantra 5 Level 10
50 Stamina
Boosts the caster's fire-based attacks. The duration is boosted by the caster's Stamina.
fire Flashfire 5 Level 30
25 Strength
Damages the opponent. Deals double damage if confused.
water Flashflood 5 Level 40
100 Intelligence
Damages the opponent, and increases their vulnerability to further attacks.
wind Fleetfoot 4 Level 30
100 Dexterity
Hastes the caster (reducing Technique casting times), and increases the maximum allowed time of the battle. The duration of the Haste effect is boosted by the caster's Dexterity.
water Flood 4 Level 25
75 Intelligence
Reduces the amount of Earth damage the opponent deals by a percent. The percent is boosted by Intelligence, and remember that this percent comes off of any percent bonus the opponent may have (for example, from Stamina).
wind Flurry 5 Level 25
50 Dexterity
Protects the caster from wind damage, and gives the opponent a chance to misfire their techniques.
earth Fracture 5 Level 20
50 Stamina
Damages the opponent and reduces the maximum allowed time of the battle.
water Frost Grip 5 Level 40
100 Intelligence
Damages the opponent, and Slows them.
wind Frostbite 5 25 Dexterity
Deals a small amount of wind damage.

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