The Library > Techniques
| Element | Name | Levels | Vassal Requirements | Description |
|---|---|---|---|---|
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5 | Level 5 20 Dexterity |
Drains a small amount of health from the opponent. | |
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5 | 25 Intelligence |
Throws deadly ice at the opponent. | |
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5 | Level 30 80 Dexterity |
Heals the caster. | |
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5 | Level 50 50 Strength 50 Stamina |
Deals a large amount of fire and earth damage. | |
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5 | Level 50 50 Stamina 50 Intelligence |
Deals damage, and slows the opponent. Duration of slow effect is boosted by the caster's Intelligence. | |
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5 | Level 50 50 Stamina 50 Dexterity |
Damages the opponent, heals the caster, and provides the caster additional HP and damage resistance for a short while. | |
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4 | Confuses the caster and the target for a duration. | ||
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1 | A simple, non-Elemental attack, available to every Vassal. Punch can never be given a cooldown time by other Techniques (such as Stasis Bubble). | ||
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5 | 25 Stamina |
Deals earth-cracking damage to the opponent. | |
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6 | Level 15 60 Strength |
Deals highly random damage to the target while weakening the caster to future attacks. | |
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6 | Level 50 175 Strength |
Deals an amount of Fire damage based on how much life the caster has lost, up to 35% of that amount. | |
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5 | Level 25 50 Strength |
Protects the caster from fire damage, and deals a little damage to the opponent. | |
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5 | Level 10 50 Intelligence |
Removes any effects on the caster. | |
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5 | Level 10 25 Dexterity |
A sudden wind attack that cannot be cast often. Has a chance to deal additional earth-based damage. | |
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5 | Level 45 80 Dexterity |
Damages the opponent, and confuses them for a short time (they use Techniques at random). | |
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5 | 50 Stamina |
Surrounds the caster in a protective shell. The defensive bonus is increased by the caster's Stamina. | |
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5 | Level 30 50 Dexterity |
Very fast wind damage. | |
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4 | 20 Intelligence |
Heals the caster a little. | |
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5 | Level 10 25 Dexterity |
A sudden wind attack that cannot be cast often. Has a chance to deal additional water-based damage. | |
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5 | Level 30 75 Intelligence |
In addition to damaging the opponent, this Technique increases the cooldown times of all of the opponent's Techniques, including those that do not normally have a cooldown time (except Punch). |





