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Element Name Levels Vassal Requirements Description
wind Funnel 5 Level 5
20 Dexterity
Drains a small amount of health from the opponent.
water Icicle 5 25 Intelligence
Throws deadly ice at the opponent.
wind Lifting Word 5 Level 30
80 Dexterity
Heals the caster.
earthfire Meteor 5 Level 50
50 Strength
50 Stamina
Deals a large amount of fire and earth damage.
earthwater Mudslide 5 Level 50
50 Stamina
50 Intelligence
Deals damage, and slows the opponent. Duration of slow effect is boosted by the caster's Intelligence.
earthwind Nature's Embrace 5 Level 50
50 Stamina
50 Dexterity
Damages the opponent, heals the caster, and provides the caster additional HP and damage resistance for a short while.
none Pandemonium 4 Confuses the caster and the target for a duration.
none Punch 1 A simple, non-Elemental attack, available to every Vassal. Punch can never be given a cooldown time by other Techniques (such as Stasis Bubble).
earth Quake 5 25 Stamina
Deals earth-cracking damage to the opponent.
fire Reckless Attack 6 Level 15
60 Strength
Deals highly random damage to the target while weakening the caster to future attacks.
fire Retaliation 6 Level 50
175 Strength
Deals an amount of Fire damage based on how much life the caster has lost, up to 35% of that amount.
fire Ring of Fire 5 Level 25
50 Strength
Protects the caster from fire damage, and deals a little damage to the opponent.
water Rinse 5 Level 10
50 Intelligence
Removes any effects on the caster.
earthwind Sandstorm 5 Level 10
25 Dexterity
A sudden wind attack that cannot be cast often. Has a chance to deal additional earth-based damage.
wind Scirocco 5 Level 45
80 Dexterity
Damages the opponent, and confuses them for a short time (they use Techniques at random).
earth Shell 5 50 Stamina
Surrounds the caster in a protective shell. The defensive bonus is increased by the caster's Stamina.
wind Snap 5 Level 30
50 Dexterity
Very fast wind damage.
water Spring 4 20 Intelligence
Heals the caster a little.
waterwind Squall 5 Level 10
25 Dexterity
A sudden wind attack that cannot be cast often. Has a chance to deal additional water-based damage.
water Stasis Bubble 5 Level 30
75 Intelligence
In addition to damaging the opponent, this Technique increases the cooldown times of all of the opponent's Techniques, including those that do not normally have a cooldown time (except Punch).

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