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Element Name Levels Vassal Requirements Description
water Stifle 4 Level 20
75 Intelligence
Reduces the amount of Wind damage the opponent deals by a percent. The percent is boosted by Intelligence, and remember that this percent comes off of any percent bonus the opponent may have (for example, from Dexterity).
fire Stoke 5 Level 30
60 Strength
Hastes the caster for a while, but then Slows them. Cooldown is decreased by .01s per point of the caster's Strength.
earth Stone Wall 5 Level 25
50 Stamina
Protects the caster from damage. Unlike Shell, resistance is not boosted by the caster's Stamina.
waterwind Thunderhead Helix 6 Level 60
50 Dexterity
50 Intelligence
Damages the opponent with water and wind, delays the opponent, and extends the battle time. Delay is boosted by the caster's Intelligence, and battle time extension is boosted by the caster's Dexterity.
earthwater Tsunami 5 Level 55
50 Stamina
50 Intelligence
Deals a significant amount of Water damage, and reduces the battle time. Battle time reduction is boosted by the caster's Stamina.
wind Twister 5 Level 20
50 Dexterity
Damages the opponent. Heals the caster for twice the damage dealt, if the caster is confused.
earth Vitalize 5 Level 10
50 Stamina
Increases the maximum Hit Points of the caster. This increase is boosted by the caster's Stamina.
none Wait 1 Level 25
Does nothing.
water Wash 5 50 Intelligence
Removes any effects on the opponent.
earth Water Mantra 5 Level 10
50 Stamina
Boosts the caster's water-based attacks. The duration is boosted by the caster's Stamina.
wind Whirlwind 5 Level 15
40 Dexterity
Damages the opponent, and confuses them for a short time (they use Techniques at random).
earth Wind Mantra 5 Level 10
50 Stamina
Boosts the caster's wind-based attacks. The duration is boosted by the caster's Stamina.
wind Wind Shear 5 Level 50
150 Dexterity
Damages the opponent based on how much time has elapsed.
wind Zephyr 5 50 Dexterity
Heals the caster a little.

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